Cactus

Cactus and earth materials created in Substance Designer, then rendered in Marmoset toolbag using a mesh created in 3ds Max. Pot material is from Allegorithmic. Cactus spikes are from a secondary mesh utilizing a displacement output node. Joakim Stigsson has a very instructive tutorial on how to make this material.

cg challenge

cg challenge

3ds Max Corona render

3ds Max Corona render

early render

early render

Marmoset mview. (Toolbag does not support displacement, so no spikes)

2018 03 10 17 51 39

2018 03 15 14 18 47