Substance Designer texture experiment

Experimenting with nodal ideas and flood fill. Renders are from SD Iray. Photoshop was used only to set up boards with no manipulation of renders.

Two of three SD textures from one SD node,

Two of three SD textures from one SD node,

Third texture.  Renders with height slightly increased.

Third texture. Renders with height slightly increased.

Output node feeding final output graph, but a material of it's own.

Output node feeding final output graph, but a material of it's own.

Output node for mixed materials.

Output node for mixed materials.

Early render with flawed uv.

Early render with flawed uv.